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This is my asteroids game that I made it works great



INSTRUTION: Click the green flag to start. Click to shoot. Avoid toching the a asteroid. Get the highest score you can. My record was 47. Relode it if it dose not work.


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On December 31st, 2007 11:34 am (UTC), [info]arpad commented:
game design comments
1. Keep falling asteroid on screen - positioning it near screen edge is bad.

2. You shoot and miss, then there is time delay for reloading, then you can shoot again. Change graphic of the cannon when it reloads, change it back when it is loaded

2. Again - no game stopper - can be a limit on number of asteroids, can be increased speed, can be pairs that start to fall after some time. Think about it. A good game is not about doing a same thing over and over. It is about adjusting to changes.

3. When asteroid fell on surface - nothing happens. Should be something. Like BOOM :)

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On December 31st, 2007 11:35 am (UTC), [info]arpad replied:
P.S.
And I like how they rotates :)
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On December 31st, 2007 11:56 am (UTC), [info]9000 commented:
Quite nice! :)

For extra points, add several asteroids and several missiles moving simultaneously. To make the game really hard, have every asteroid split into several smaller asteroids when hit ;)

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On December 31st, 2007 05:13 pm (UTC), [info]sashura commented:
Something is wrong at the very end of the game - it should be that either asteroid hits me, or I shoot it down. For some reason I get both results at the same time: I am dead, but the asteroid is also in pieces.
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On December 31st, 2007 07:20 pm (UTC), [info]sashura replied:
as for the resurt, it was 84 :)
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On December 31st, 2007 07:36 pm (UTC), [info]mitodoteira replied:
when it hits anyting it explodes
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On December 31st, 2007 07:37 pm (UTC), [info]mitodoteira replied:
86
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On December 31st, 2007 08:53 pm (UTC), [info]sashura replied:
110
and then the timer for the cake went off :)

You might want to add some time limit to the game, otherwise one can just stand in one place and weight for the asteroid to come to him instead of chasing it across the whole screen.

On January 1st, 2008 04:46 am (UTC), (Anonymous) replied:
67
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On January 1st, 2008 09:36 pm (UTC), [info]phyloxena commented:
18! I will come again/
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On January 13th, 2008 08:44 am (UTC), [info]phyloxena commented:
17! It gets harder with the new version!
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On January 13th, 2008 09:34 am (UTC), [info]arpad commented:
I like how asteroids explode each other in the new version. Was it your idea, or it just happened?

Edited at 2008-01-13 09:36 am (UTC)
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On January 14th, 2008 12:22 am (UTC), [info]9000 commented:
It has just become nicer.

Keep polishing it and playing it :)

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On January 14th, 2008 12:39 am (UTC), [info]9000 commented:
Say, 10 years ago we were deploying a rather special network. My colleagues made connections half a mile away, and I sat on one of its ends and looked if the connections worked. 90% of time I was idling, but I could not walk away from the computer. So I opened a text editor and wrote a game much like yours.

First it had asteroids, then asteroids turned into flying saucers that had a limited ability to maneuver. The fighter eventually acquired an ability to fire multiple missiles. The missiles eventually acquired a very limited homing ability. After that, to make aiming harder, the missiles started to accelerate after launch. Large number of statistics was printed after the game was over. As a final chord, I decided that firing the missiles is so easy that I could program the fighter to fight automatically. So I did, and after half an hour of tweaking, it worked well enough. So I was sitting watching the fighter fight the flying saucers with waves of dancing missiles, and the only distraction was to answer back to my colleagues about the state of the network visible from my computer.

Then my colleagues arrived and rescued me :)

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